Not only does this block your view, it also slows the game down.Īll of the other graphics options can be lowered, and depending on your system, they could have varying effects on performance. It may have been a glitch, but any time there were sparks or fire-based effects, they would appear as massive pixels that take up nearly a quarter of the screen. I wish I could recommend reducing the quality of particle lighting, but in my experience it seemed as though lowering this setting actually made the game run worse. Level of detail is fairly self explanatory: if the game is loading less objects, your computer will inherently be working less. The latter option will make the game look very different, but the existence of shadows requires computers to simulate and render how light sources are interacting with moving objects and characters. I would recommend reducing the level of detail, and lowering or removing shadows entirely. There are certain graphical settings that can increase your game's FPS if you're willing to drop the quality. The game did tend to chug whenever Iron Man used his unibeam, with particle effects flying off an enemy's armor, but there would also be times of high usage while walking around in empty environments. At first, I thought this only happened during elevator scenes, when the game loaded areas, and intense mid-gameplay moments.
It was disappointing when my RTX 2060 Super and Rycouldn't maintain a steady framerate, but after analyzing what my parts were actually doing while I was playing, it seems the problem mostly lies in CPU usage.ĭuring gameplay, CPU usage would spike to 100% at unexpected points, which caused my entire computer to chug along at molasses pace. Several Reddit posts complain about poor optimization on PC, indicating that it's a fairly widespread issue. I'm far from the only person who ran into problems last weekend, too. speed and run time of the game was all right other then some minor lagging. RELATED: 10 Details You Missed From The Marvel's Avengers Beta Can this team of superheroes claim all the power bricks before it gets into. After playing on my own rig, running on parts that are well above the recommended specs and only one month old, I can confidently say that players will need far above the recommended components to run the game smoothly. The problem with releasing requirements along with vague titles, like minimum and recommended, instead of baseline framerates, is that players have no way of correlating the description of the requirements with actual performance. The minimum requirements claim that the game can be run on a five year old graphics card and a six year old CPU, and the recommended specs aren't that much fancier.